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Battlefield 2042 Ps5 Vs Series X

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chandoog
  • #1
Join Oliver Mackenzie for a look at the latest patched rendition of Battlefield 2042. We decided to skip the early access period to concentrate on the feel after the developers had the chance to address early on issues. In our stance the game is starting to come up together, only functioning and netcode needs smooth - specially on Xbox Series X.
chandoog
  • #2
TL;DW

- Frame rate and stability aren't exactly where they should be.
- Both PS5/Series X turn in a total 4K with dynamic resolution.
- Everyman counted during tested areas were 1800p on PS5 and 2016p on SX.
- Series Southward has typical pixel count of 1296p with a low of 1080p (I'm guessing the highest is 1440p ?)
- SSR and AO can expect a flake messy on Series Southward.

- Modes with 64 players or below tin run with a flat 60 FPS with occasional 1 frame drops on all consoles.
- In the 128 role player modes, somewhat frequent dips on all consoles
- More often than not 60 FPS with worst readouts in mid to low 50s.
- However the principal issue lies with the unpredictable frame time spikes which can frequently go in the 100s of MS.

- The best way to remedy is to download the PS4 and XBO versions on either side by side-gen consoles. You lot go bottom player count on all the maps with 128 players, simply none of the spike issues.
- SX version is not smart delivery then y'all can individually download the XBO version.

- "Rubber banding" consequence familiar to series fans from BF3 is still present. Once more, it comes and goes on unpredictable ground.
- DF also touches on some of the bugs seen in their testing (loadout disappearing, loading maps where they can't spawn etc).

CloseTalker
  • #iii
We decided to skip the early admission period to concentrate on the feel subsequently the developers had the run a risk to address early on problems.

Probably still a proficient six months early then
jelly
  • #4
The best fashion to remedy is to download the PS4 and XBO versions on either next-gen consoles. You get lesser player count, just none of the spike problems.

Wild.

J_Viper
  • #5
The best mode to remedy is to download the PS4 and XBO versions on either next-gen consoles. You lot get bottom player count, but none of the spike bug.
This "solution" has popped upward three times at present (BF, GTA Remastered, and Elden Ring), and I take to laugh every fourth dimension

I'm not laughing at DF of class, just at the ridiculousness of ownership a new panel and needing to run the old versions of games for the most stable experience

Jamrock User
  • #6
Practise not download the by gen version.. what kinda advice is that?
CloseTalker
  • #vii
Isn't the PS4/XBO version of the game like, full-on lesser? Worse assets, smaller maps, etc? That's a pretty big sacrifice for frame rate lol
Strike
  • #viii
Guess I'm going to wait on this one. Still too expensive for me anyway.
JohnnyToonami
  • #nine
Lmfao drops into the 50s and they recommend downloading the last gen version. Surprised they didn't whine and say information technology was unplayable.
Tora

Tora

The Enlightened Wise Ones
  • #10
Gotta say that i'm impressed by the SSR implementation. Looks existent good considering you're ever on the movement (looks especially good at night) and then I don't feel like raytracing is sorely missed in that department - tho it would accept been nice to have as a future proofing method
CheeseConey
  • #xi
Practice non download the by gen version.. what kinda advice is that?

I retrieve he was recommending those versions if non having a completely locked sixty bothers yous.
FuturaBold
  • #12
If your playing on XsX w/ VRR for the about part, it'due south really a very smooth experience except for the occasional server problems. I have experienced the frame rate turn into a slide show simply a few times.
Nacho Papi
  • #13
Lmfao drops into the 50s and they recommend downloading the last gen version. Surprised they didn't whine and say information technology was unplayable.

You doing ok?
CrichtonKicks
  • #14
This "solution" has popped up three times now (BF, GTA Remastered, and Elden Band), and I have to express mirth every time

I'm not laughing at DF of form, just at the ridiculousness of buying a new panel and needing to run the old versions of games for the most stable experience

FFXIV too
J_Viper
  • #fifteen
Isn't the PS4/XBO version of the game similar, total-on lesser? Worse assets, smaller maps, etc? That'due south a pretty big sacrifice for frame charge per unit lol
Actually having tighter maps with less players might be the superior option in 2042'due south case lol
FallenGrace
  • #16
Lmfao drops into the 50s and they recommend downloading the concluding gen version. Surprised they didn't whine and say information technology was unplayable.
That's one manner to react to people reporting on technical findings I suppose :|
JigglesBunny
  • #17
Did they attempt to release this video in HDR or something and information technology didn't take? Their captures have a hideous yellowish tint.
chandoog
  • #18
Text article:
There's some occasional stutter on all consoles, though it seems worst on Series X: 50ms pauses occur regularly, although these can last for hundreds of milliseconds at worst.
Terminal edited:
  • #19
Played some of the trial on Series Due south and was surprised how well it ran. Compared to PC especially (I refunded as a result of it).

Feel very positive about the Southward - seems to exist gaining a very strong histrion base of operations and devs are managing to back up both 10 and Southward.

Lmfao drops into the 50s and they recommend downloading the last gen version. Surprised they didn't whine and say it was unplayable.

They exist to provide people tech analysis and provide suggestions to people on how a game performs. This thread is entirely for that. Literally in the video he says it makes the globe feel a chip too empty.
Lashley
  • #20
Lmfao drops into the 50s and they recommend downloading the last gen version. Surprised they didn't whine and say it was unplayable.
There at that place, yous'll exist alright.
Belvedere
  • #21
The VG Tech stats seem to show pretty solid operation on PS5.

Skilful also run into actual data.

RAWRferal
  • #22
Hot take: I played some of the trial on XSX and was underwhelmed by the visuals. Performance seemed decent though.

I remember beingness floored by how stunning the concluding BF I played was (BF1).

Having said this, I was also non a fan of BF4 visually either. Peradventure I but don't like DICE'south accept on mod environments.

jokkir
  • #23
Posted this in the VGTech thread:

Information technology'south decent generally on the XSX but there are some times where the game would just hang for a few seconds. It'south really weird and non sure what's happening there. Hoping an update fixes it and its other issues.

Of course there are dropped frames when thing's get crazy.

The Wraith
  • #24
I'chiliad kinda impressed with the Serial South. 50-60 frames with 128 players at over 1080p most of the time is expert stuff imo. 300$ machine putting In work.
FuturaBold
  • #25
This contradicts the DF article a little regarding res. Requite the advantage to PS5.
  • The PS5 version seems to apply temporal reconstruction ameliorate, achieving a slightly sharper upshot than the Series X version, simply lower than the DLSS on PC.
  • The PC version has the possibility to activate ray tracing for ambient occlusion with Nvidia card.
  • Serial S has a practically perfect framerate. PS5/SX suffer some occasional drops, existence more common on PS5.
  • Like textures on PS5/SX in virtually cases, just in others the PS5 version is closer to the PC version. Lower quality of textures in Series S.
  • Slight anisotropic filtering improvement on Serial Ten over PS5. Lower in Series Due south.

CTRON
  • #26
From the article:
On PS5 and Series S these bug aren't too bad - at that place's mostly a pretty solid 60fps with occasional dips. Information technology'southward not platonic, only it's very playable and these bug are not a major impediment to the experience. At its everyman, we see readouts in the low to mid 50s during more intense gameplay. In that location'due south some occasional stutter on all consoles, though information technology seems worst on Series X: 50ms pauses occur regularly, although these can terminal for hundreds of milliseconds at worst.

1.png

VG Tech also noted similar pauses on Series X. I wonder if information technology'southward operation related or some server end upshot.

  • #27
This contradicts the DF article a little regarding res. Give the advantage to PS5.
  • The PS5 version seems to employ temporal reconstruction better, achieving a slightly sharper result than the Series 10 version, just lower than the DLSS on PC.
  • The PC version has the possibility to activate ray tracing for ambient occlusion with Nvidia card.
  • Serial Southward has a practically perfect framerate. PS5/SX suffer some occasional drops, being more than common on PS5.
  • Similar textures on PS5/SX in most cases, but in others the PS5 version is closer to the PC version. Lower quality of textures in Serial S.
  • Slight anisotropic filtering improvement on Series 10 over PS5. Lower in Series Due south.


Are yous actually comparing that dude to VGTech and DF?
FuturaBold
  • #28
Are you actually comparing that dude to VGTech and DF?
I am non, that's from ElAnalistaDeBits who practise a decent job as well. Im just say that analysis is from the DF new guy so who knows. Just providing another perspective.
ajoshi
  • #29
And then 2016p everyman confirmed on SX. Still agreeable some PC dweebs in Risk Zone were shitting on my "30fps peasant box" when their cards can barely turn in a consistent framerate at 1440 (they as well aped correct up to first enemy squad and instawiped, can't buy gamesense). VRR smooths out everything between 50 and 60 as far every bit I can tell.
V3N1X
  • #30
I am non, that'due south from ElAnalistaDeBits who practise a decent job too. Im just say that analysis is from the DF new guy so who knows. Just providing another perspective.

Pixel counting is objective not subjective... simply that other guy maxim the paradigm looks sharper is just an opinion.
Rumenapp
  • #31
Buy new console to play old console version, wut?
FuturaBold
  • #32
Pixel counting is objective not subjective... merely that other guy saying the paradigm looks sharper is just an opinion.
Yes my, bad I didn't see the VG Tech stats link. Happy I purchased BF2042 for XsX!
Andromeda
  • #33
So 2016p lowest confirmed on SX. However amusing some PC dweebs in Hazard Zone were shitting on my "30fps peasant box" when their cards can barely turn in a consequent framerate at 1440 (they too aped right up to offset enemy team and instawiped, tin't buy gamesense). VRR smooths out everything betwixt 50 and 60 as far as I can tell.
Everyman 1440p on PS5 and XSX according to VGTech. For the resolution difference he gave us 3 scenes (like for like) with exact pixel counting:

Xbox Series X: 3733x2100 and PS5 3584x2016.
Xbox Series X: 3648x2052 and PS5 3456x1944.
Xbox Serial 10: 3342x1880 and PS5 3093x1740.

Yeah my, bad I didn't encounter the VG Tech stats link. Happy I purchased BF2042 for XsX!
I don't know. For at present the but console with 0fps drops is XSX. tested by both VGTech and DF.
  • #34
Buy new console to play old console version, wut?
Its the just workaround if you value locked 60 more than annihilation. And it's not like ps4 pro/ one 10 versions look vad.
aronmayo
  • #35
Hot accept: I played some of the trial on XSX and was underwhelmed by the visuals. Performance seemed decent though.

I retrieve beingness floored by how stunning the terminal BF I played was (BF1).

Having said this, I was too not a fan of BF4 visually either. Possibly I but don't like DICE's take on modern environments.

Battlefield 1 even so looks swell. Looks literally generations ahead of Battlefield 2042 in many aspects somehow. I think it's mostly the art direction combined with consistency that makes it feel visually stunning. Here the maps have extremely boring art direction imo. It really lacks the infinitesimal detail and impactful lighting conditions that BF1 did so well.
Timu
  • #36
This "solution" has popped up three times at present (BF, GTA Remastered, and Elden Band), and I take to laugh every time

I'm not laughing at DF of course, just at the ridiculousness of buying a new console and needing to run the old versions of games for the virtually stable experience

Yeah, I'm noticing a pattern hither...
Belvedere
  • #37
Yeah my, bad I didn't see the VG Tech stats link. Happy I purchased BF2042 for XsX!
Yeah XSX the simply one with the prolonged frame fourth dimension stuns. Perchance it's a bug that will exist sorted soon though.

XSS and PS5 look very stable though.

starblue
  • #38
When I tried the game on my Series 10...the image quality was awful
Timu
  • #39
Buy new console to play old console version, wut?
I actually hope this doesn't go a tendency.
  • #xl
Battlefield 1 still looks nifty. Looks literally generations alee of Battlefield 2042 in many aspects somehow. I recollect information technology'south mostly the art direction combined with consistency that makes it experience visually stunning. Here the maps have extremely boring art management imo. It really lacks the minute detail and impactful lighting conditions that BF1 did then well.
Agree with this. BF1 is still the all-time looking Dice title. Besides runs upwardly to 4x the framerate of BF 2042.
DuvalDevil
  • #41
Haven't seen those 0 FPS drops after 25 hours of BF on my Series Ten. Encountered a handful of matches matches in which there was visible lag despite using a VRR display (Breakthrough fashion, huge fights in small areas with LOTS of explosions).

Other than those few matches the game runs admittedly stable virtually of the time for me. It's quite a pleasant surprise. Dunno nearly the performance with out VRR tho.

aronmayo
  • #42
Haven't seen those 0 FPS drops after 25 hours of BF on my Series X. Encountered a handful of matches matches in which there was visible lag despite using a VRR display (Quantum mode, huge fights in small-scale areas with LOTS of explosions).

Other than those few matches the game runs admittedly stable most of the fourth dimension for me. Information technology's quite a pleasant surprise. Dunno virtually the functioning with out VRR tho.

Yes I never encountered them on Series X either. But I wonder if it's something to practice with external storage or something that maybe not everyone is using.
DuvalDevil
  • #43
Yeah I never encountered them on Series X either. But I wonder if it's something to do with external storage or something that peradventure not everyone is using.

Could be the reason. I asked around in my gaming grouping and none of my friends encountered those bug. Non proverb they aren't there but it'due south certainly a special case and non really mutual during normal gaming sessions.
Vidpixel
  • #44
Hot take: I played some of the trial on XSX and was underwhelmed by the visuals. Performance seemed decent though.

I remember existence floored by how stunning the last BF I played was (BF1).

Having said this, I was also not a fan of BF4 visually either. Perhaps I just don't similar DICE'southward take on modern environments.


The weather furnishings are the most visually impressive aspects of this game to me. The lightning with the tornadoes and all the particle effects with the sandstorm await pretty incredible. Merely aye, compromises had to exist fabricated with upping the player count to 128 it seems.
RoboPlato
  • #45
I really hope this doesn't become a trend.
This isn't actually the same as the other cases. The new version of the game is doing a hell of a lot more on the CPU and GPU than the terminal gen versions, not just a res bump and some small-scale visual additions like the others. Simply adding a Conquest Modest playlist would have the same event and you won't sacrifice the added visual features.
Timu
  • #46
This isn't really the aforementioned equally the other cases. The new version of the game is doing a hell of a lot more than on the CPU and GPU than the last gen versions, not just a res and some minor visual additions like the others. But calculation a Conquest Small playlist would have the aforementioned issue and you lot won't cede the added visual features.
Oh give thanks goodness. Merely yeah, the game isn't in the best shape currently so information technology needs to get stock-still.
RoboPlato
  • #47
Oh thank goodness. But aye, the game isn't in the best shape currently so it needs to get stock-still.
I'thou hoping they can go those piffling performance issues cleaned upward. It'southward then close, closer than BF has ever been on console, and the smaller modes in Portal run near-flawlessly. I wonder if a slightly more agressive dynamic res would practise the trick or if it'due south CPU related in 128 player matches
  • #48
This "solution" has popped up three times at present (BF, GTA Remastered, and Elden Ring), and I have to laugh every fourth dimension

I'm not laughing at DF of class, just at the ridiculousness of buying a new console and needing to run the old versions of games for the most stable experience

The newer consoles tin brute force the last gen versions where it seems like the current gen versions tin can't be optimized to save their a life.
arsene_P5
  • #49
This contradicts the DF article a little regarding res. Give the advantage to PS5.
  • The PS5 version seems to utilize temporal reconstruction ameliorate, achieving a slightly sharper consequence than the Series X version, but lower than the DLSS on PC.
  • The PC version has the possibility to activate ray tracing for ambient occlusion with Nvidia bill of fare.
  • Serial S has a practically perfect framerate. PS5/SX endure some occasional drops, being more common on PS5.
  • Like textures on PS5/SX in nearly cases, but in others the PS5 version is closer to the PC version. Lower quality of textures in Serial South.
  • Slight anisotropic filtering improvement on Series X over PS5. Lower in Serial S.


I recall the aqueduct making faux claims from time to time. Particular in resolution counts.
Haven't seen those 0 FPS drops after 25 hours of BF on my Serial X. Encountered a handful of matches matches in which there was visible lag despite using a VRR display (Breakthrough mode, huge fights in small-scale areas with LOTS of explosions).

Other than those few matches the game runs absolutely stable most of the time for me. It'due south quite a pleasant surprise. Dunno well-nigh the performance with out VRR tho.

Same I haven't encountered them either. Doesn't mean they aren't there, since obviously they are and I trust DF and VG. But those issues don't seem to be mutual at all, if some never encounter them.

Andromeda
DF said in their experience those stutters accured more frequently on Xbox. Not that they don't accured on PS at all. In fact they said...

There's some occasional stutter on all consoles, though information technology seems worst on Series X
Last edited:
Leveean
  • #l
Those screen space reflections look truly atrocious. Information technology'd exist be better off with cubemaps or no reflections at all.

Source: https://www.resetera.com/threads/digital-foundry-battlefield-2042-ps5-vs-xbox-series-x-s-the-digital-foundry-tech-review.520233/

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